Main Character Mod Digits
0 = Leon
1 = Ashley
2 = Ada
3 = Hunk
4 = Krauser
5 = Wesker

Clothing Digits
Leon
0 = Bomber Jacket
1 = No Jacket (too bad it got stolen)
2 = No Jacket
3 = RPD uniform 
4 = Mafia outfit 
Ashley
0 = Hooded sweater top, green mini skirt (looks like dirty panties)
1 = Pop sensation (No bounce on PS2)
2 = Knight Armor Suit (bullet proof plus anti carry away)
3 = Hooded sweater top, green mini skirt  
4 = Hooded sweater top, green mini skirt  
Ada
0 = Red Mini Skirt (Gun holster ruins the looks of the dress)
1 = Infiltrate outfit 
2 = Red Mini Skirt 
3 = Chinese Red Dress (long red dress)
4 = Red Mini Skirt  

Game Mode , Leon, Ashley , Ada 
Normal. No Jacket, Hooded sweater top, green mini skirt, Chinese Red Dress 
Special 1. RPD uniform, Pop sensation,
Special 2. Mafia outfit, Knight Armor Suit,


Digits For Weapon mod (Note 3, 3a)
01 - Punisher (Circle)
02 - Handgun (Square)
03 - Red9
04 - Blacktail
05 - Broken Butterfly
06 - Killer7
07 - Shotgun
08 - Striker
09 - Rifle
0A - Auto Rifle
0B - TMP
0C - Chicago Typewriter
0D - Rocket Launcher
0E - Mine Thrower
0F - Hand Cannon
10 - Knife 
11 - Matilda 
12 - Beta? (Looks Like A Red9) (Damages you)
13 - Grenades (Unlimited!) 
14 - Beta TMP (Kills Enemies At Your Sides)
15 - Beta Rifle (Beta Scope) 
16 - Incendary Grenades
17 - Flash Grenades
18 - Beta Rifle 
19 - White Eggs
1A - Super Power Bullets (Kill most enemies with 1 hit)
1C - Removes Laser Sight
1E - Beta Rocket Launcher (Beta Scope)
1F - Pink Eggs
20 - Gold Eggs
21 - Riot Shotgun
22 - Riot Shotgun Ammo (Does no damage)
27 - Rapid Fire (Only works with Handguns)
2D - Beta Chicago Typewriter
2E - P.R.L. 412 (PS2 Exclusive)
2F - P.R.L. 412 (Different sound)
35 - Beta Handgun?
38 - Beta Shotgun (Do not fire)
3B - Beta Auto-Rifle (No sound)
3C - TMP (I don't see many differences, except the laser sight)
44 - Beta Grenades? (They work, and Leon's hand turns into the grenade)

Digits for Merchent (Note the 03e7 = Value)
-=Items=-
05 = First Aid Spray
06 = Green Herb
08 = Chicken Egg
09 = Brown Chicken Egg
0A = Gold Chicken Egg
0C = Plaga Sample
12 = Green Herb (x2)
13 = Green Herb (x3)
14 = Mixed Herbs (G+R)
15 = Mixed Herbs (G+R+Y)
16 = Mixed Herbs (G+Y)
19 = Red Herb
1C = Yellow Herb
95 = Black Bass
97 = Black Bass(L)
A8 = Mixed Herbs (R+Y)

-=Ammo=-
00 = Magnum Ammo
04 = Handgun Ammo
07 = Rifle Ammo
18 = Shotgun Shells
1A = Handcannon Ammo
20 = TMP Ammo
6A = Chicago Typewriter Ammo
A0 = Rife Ammo (Infrared)

-=Weapons=-
01 = Hand Grenade
02 = Incendiary Grenade
03 = Matilda
0E = Flash Grenade
17 = Rocket Launcher(Special)
21 = Punisher
22 = Punisher w/ Silencer
23 = Handgun
24 = Handgun w/ Silencer
25 = Red9
26 = Red9 w/ Stock
27 = Blacktail
28 = Blacktail w/ Silencer
29 = Broken Butterfly
2A = Killer7
2B = Killer7 w/ Silencer
2C = Shotgun
2D = Striker
2E = Rifle
2F = Rifle(semi-auto)
30 = TMP
31 = TMP w/ Silencer
32 = TMP w/ Stock
33 = TMP w/ Silencer & Stock
34 = Chicago Typewriter
35 = Rocket Launcher
36 = Mine Thrower
37 = Handcannon
38 = Combat Knife [1x3 graphic]
3E = Custom TMP
3F = Silencer(Handgun) [size 2x1]
40 = Red 9
41 = P.R.L 412 (Extra weapon)
42 = Stock (Red 9)
43 = Stock (Tmp)
44 = Scope (Rifle)
45 = Scope (semi-auto rifle)
46 = Mine-Darts
47 = Mine-Darts(homing)
51 = Rifle(semi-auto) w/ Infrared scope
52 = Krauser's Bow
6B = Rifle + Scope
6C = Rifle (semi-auto) w/ Scope
6D = Infinite Launcher
94 = Riot Gun
99 = Rifle w/ Infrared Scope
AA = Scope (Mine Thrower)
AB = Mine Thrower + Scope
C5 = Infrared Scope

-=Treasures=-
56 = Velvet Blue
57 = Spinal
58 = Pearl Pendant
59 = Brass Pocket Watch
5A = Elegant Headdress
5B = Antique Pipe
5C = Gold Bangle w/ Pearls
5D = Amber Ring
5E = Beerstein
5F = Green Catseye
60 = Red Catseye
61 = Yellow Catseye
62 = Beerstein w/ (G)
63 = Beerstein w/ (R)
64 = Beerstein w/ (Y)
65 = Beerstein w/ (G,R)
66 = Beerstein w/ (G,Y)
67 = Beerstein w/ (R,Y)
68 = Beerstein w/ (G,R,Y)
6E = King's Grail
6F = Queen's Grail
70 = Staff of Royalty
77 = Ruby
89 = Dirty Pearl Pendant
8A = Dirty Brass Pocket Watch
8F = Gold Bangle
90 = Elegant Perfume Bottle
91 = Mirror w/ Pearls & Rubies
93 = Elegant Chessboard
96 = Hourglass w/ gold decor
98 = Illuminados Pendant
9A = Crown
9B = Crown Jewel
9C = Royal Insignia
9D = Crown with Jewels
9E = Crown with an insignia
9F = Salazar Family Crown
A1 = Emerald
A2 = Bottle Caps
B8 = Butterfly Lamp
B9 = Green Eye
BA = Red Eye
BB = Blue Eye
BC = Butterfly Lamp w/ (G)
BD = Butterfly Lamp w/ (R)
BE = Butterfly Lamp w/ (B)
BF = Butterfly Lamp w/ (G,R)
C0 = Butterfly Lamp w/ (G,B)
C1 = Butterfly Lamp w/ (R,B)
C2 = Butterfly Lamp w/ (R,G,B)
C6 = Elegant Mask
C7 = Green Gem
C8 = Red Gem
C9 = Purple Gem
CA = Elegant Mask w/ (G)
CB = Elegant Mask w/ (R)
CC = Elegant Mask w/ (P)
CD = Elegant Mask w/ (G,R)
CE = Elegant Mask w/ (G,P)
CF = Elegant Mask w/ (R,P)
D0 = Elegant Mask w/ (R,G,P)
D1 = Golden Lynx
D2 = Green Stone of Judgement
D3 = Red Stone of Faith
D4 = Blue Stone of Treason
D5 = Golden Lynx w/ (G)
D6 = Golden Lynx w/ (R)
D7 = Golden Lynx w/ (B)
D8 = Golden Lynx w/ (G,R)
D9 = Golden Lynx w/ (G,B)
DA = Golden Lynx w/ (R,B)
DB = Golden Lynx w/ (G,R,B)

-=Maps=-
54 = Treasure Map(Castle)
55 = Treasure Map(Island)
A9 = Treasure Map (Village)

-=Special=-
7C = Attache Case S
7D = Attache Case M
7E = Attache Case L
7F = Attache Case XL
FE = Tactical Vest

The below ones Might not show up Need testing

-=Notes=-
48 = Capture Luis Sera
49 = Target Practice
4A = Luis' Memo
4B = Castellan Memo
4C = Female Intruder
4D = Butler's Memo
4E = Sample Retrieved
4F = Ritual Preparation
50 = Luis Memo 2
AC = Playing Manual 1
AD = Info on Ashley
AE = Playing Manual 2
AF = Alert Order
B0 = About the Blue Medallions
B1 = Chief's Note
B2 = Closure of the Church
B3 = Anonymous Letter
B4 = Playing Manual 3
B5 = Sera and the 3rd Party
B6 = Two Routes
B7 = Village's Last Defense
F4 = Letter from Ada
F5 = Luis' Memo 3
F6 = Paper Airplane
F7 = Our Plan
F8 = Luis' Memo 4
F9 = Krauser's Note
FA = Luis' Memo 5
FB = Our Mission

-=Key Items=-
0F = Salazar Family Insignia
1D = Stone Tablet
1E = Lion Ornament
1F = Goat Ornament
39 = Serpent Ornament
3A = Moonstone(right half)
3B = Insignia Key
3C = Round Insignia
3D = False Eye
69 = Moonstone(Left Half)
74 = Emergency Lock Card Key
7A = Blue Moonstone
7B = Key to the Mine
80 = Golden Sword
81 = Guitar Case
82 = Stone of Sacrifice
83 = Storage Room Card Key
84 = Freezer Card Key
85 = Piece of the Holy Beast, Panther
86 = Piece of the Holy Beast, Serpent
87 = Piece of the Holy Beast, Eagle
88 = Jet-ski Key
8B = Old Key
8C = Camp Key
8D = Dynamite
92 = Waste Disposal Card Key
A3 = Gallery Key
A4 = Emblem (Right galf)
A5 = Emblem (Left half)
A6 = Hexagonal Emblem
A7 = Castle Gate Key
C3 = Prison Key
C4 = Platinum Sword

-=BottleCap=- 
DC = Leon w/ rocket launcher
DD = Leon w/ shotgun
DE = Leon w/ handgun
DF = Ashley Graham
E0 = Luis Sera
E1 = Don Jose
E2 = Don Diego
E3 = Don Esteban
E4 = Don Manuel
E5 = Dr. Salvador
E6 = Merchant
E7 = Zealot w/ scythe
E8 = Zealot w/ shield
E9 = Zealot w/ bowgun
EA = Leader zealot
EB = Soldier w/ dynamite
EC = Soldier w/ stun-rod
ED = Soldier w/ hammer
EE = Isabel
EF = Maria
F0 = Ada Wong
F1 = Bella Sisters
F2 = Don Pedro
F3 = J.J.

-=Unkown=- (Need Testing Big time)
0B = "aaa" [Examine: "aaa" Graphic: Bottle of pills]
0D = Krauser's Knife
10 = "aaa"
11 = "aaa" Examine: "aaa" with a graphic that looks like a knife/letter opener. maybe the knife Ada stabs Leon with?
1B = Wristwatch(1) (has an examine graphic)
53 = "aaa"
71 = Gold Bars
72 = Arrows(size 4x1)
73 = Bonus Time
75 = Bonus Points
76 = "aaa"
78 = Treasure Box(S)
79 = Treasure Box(L)
8E = "aaa"
FC = "aaa"
FD = "aaa"
FF = "aaa"


Warp to /Room code - Digits
0100 - FOREST 	
0101 - VILLAGE 	
0102 - TUNNEL 	 
0103 - FARM 	 
0104 - KANKIN 	 
0105 - VILLAGE HEADS HOUSE
0106 - FLOODED VILLAGE 	
0108 - TOMB 	
0109 - COLLOSSEUM 	 
010a - SWAMP 	
010b - LAKE 
010c - WATERFALL(night
010d - GUN MERCHANT(night) 	 
010f - Zip Carriage area FURNACE(night)
0110 -
0111 - VILLAGE(night) 	 
0112 - TUNNEL(night) 	 
0113 - FARM (night) 
0114 -
0115 -
0116 -	 
0117 - CHURCH(night)
0118 - TOMB(night) 
0119 - COLLOSSEUM(night) 	 
011a - SWAMP(night) 
011b - Leon waking up after Del Lagos battle LAKE (night) 
011c - Pathway to Cabin ROY's CASTLE(night) 	 
011d - Ganados Route BARRIER(night) 	 
011e - El Gigante Route SHRINE(night) 
011f - Pathway to Bitores Mendez battle SLAUGHTER BOSS(night) 	
0120 - OPENING
0200 - WAY TO THE CASTLE  	
0201 - HALL 	
0202 - BATTLE AREA 
0203 - FARM CASTLE GATE 	 
0204 - MAIN CORRIDOR 
0205 - PRISON AREA 	
0206 - MAIN HALL 	
0207 - castle_07 	 
0208 - castle_08 	
0209 - castle_09 	
020a - CORRIDOR
020b - castle_11 	 
020c - castle_12 	
020d - BUTLER'S QUARTERS (conrtolling Ashley in castle part)	 
020e - UN-USING AREA 	 
020f - castle_15 	 
0210 - castle_16 	 
0211 - Main Corridor/Hall 	
0212 - Weapon Exhibit 
0213 - castle_19
0214 - Clock Tower 	
0215 - Pathway to Salazar's Pit 	 
0216 - ARMOR 	 
0217 - castle_23 	 
0218 - castle_24 	
0219 - castle_25 	 
021a - castle_26 	 
021b - castle_27 	 
021c - castle_28 	 
021d - HELL & TOMB 
021e - castle_30 	 
021f - castle_31 	 
0220 - Mining Area 	 
0221 - castle_in 	 
0222 - Dragon's Inferno	 
0223 - MINE 	 
0224 - FURNACE 	 
0225 - forest 	 
0226 - castle_38 	 
0227 - SYMBOL TOWER 	 
0228 - SYMBOL TOWER - BOSS 	 
0229 - DRAINAGE TUNNEL 	 
022a - castle_42 	 
022b - castle_43 	 
022c - Shooting range "Has a wierd cutout flashing between Ashley and Don Diego near the exit door that scared the shit out me the first time I saw it." 	 
0300 - INFILTRATION_1 	
0301 - INFILTRATION_2 	
0302 - CRANE 	 
0303 - corridor_01 	 
0304 - monitor_room 	 
0305 - dustbox 	
0306 - stairs 	
0307 - surgery 	
0308 - freezer 	 
0309 - r309 	
030a - r30a 	
030b - r30b 	 
030c - r30c 	 
030d - r30d 	
030e - r30e 	 
030f - r30f 
0310 - 
0311 - 
0312 - 
0313 - 
0314 - 	 
0315 - Crashed Truck Area 	 
0316 - at factory (before Knife fight) 	 
0317 - Knife fight 	
0318 - bigchair/laser hallway 
0319 - 	 
031a - cave savepoint 	 
031b - U3_BOSS 	
031c - KLAUZAR_LAND 
031d - 
031e - 
031f - 	 
0320 - AIR STRIKE_1 	 
0321 - AIR STRIKE_2 
0322 - 
0323 - 
0324 - 	 
0325 - 1 	
0326 - 2 	 
0327 - 3 	 
0328 - 4 	 
0329 - 5 	 
0330 - 6 	 
0331 - BEFORE FINAL BOSS (last savepoint of the game)	 
0332 - FAINAL_BOSS 	 
0333 - LAST 	 

Toggle Auto Aim Digits
part1
0?= Always Ratio 4:3 TV (letterbox) Auto Aim Off
1?= Always Ratio 4:3 TV (letterbox) Auto Aim Off
2?= Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
3?= Auto Center Nearest Target on Screen / Aim For Ratio 4:3 TV (letterbox)
4?= Always Ratio 16:9 TV (fullscreen / stretched) Auto Aim Off
5?= Always Ratio 16:9 TV (fullscreen / stretched) Auto Aim Off
6?= Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
7?= Auto Center Nearest Target on Screen / Aim For Ratio 16:9 TV (fullscreen / stretched)
8?= Inverted Aim / For Ratio 4:3 TV (letterbox)
9?= Inverted Aim / For Ratio 4:3 TV (letterbox)
A?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 4:3 TV (letterbox)
B?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 4:3 TV (letterbox)
C?= Inverted Aim / For Ratio 16:9 TV (fullscreen / stretched)
D?= Inverted Aim / For Ratio 16:9 TV (fullscreen / stretched)
E?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 16:9 TV (fullscreen / stretched)
F?= Inverted Aim / Center Target on Screen /Auto Aim For Ratio 16:9 TV (fullscreen / stretched)
part2
?0= Vibration Off / Knife hold
?4= Vibration Off / Knife toggle
?8= Vibration ON / Knife hold
?C= Vibration ON / Knife toggle